I'm at the Hyatt in Morristown, NJ this weekend, taking part in a really fun gaming convention, as I have done several times in the past. Today is an interesting day for me, slightly melancholy but also happy and grateful, as it's ten years to the day since millari and I tied the knot. Of course, we untied it last year, but we're still very close and she had planned to come down to the con with me, until she bowed out because of work pressure. It's too bad, but I'm proud of her for recognizing that she couldn't make it work and not blowing up her life trying anyway.
I've had some unexpected downtime here, as a couple of events I offered to run didn't fire, but they were scheduled at the last minute, and I did take the opportunity to swim yesterday afternoon (430 meters in the hotel pool), at least. I've played a couple of D&D adventurer's league adventures, which have been OK but not compelling. I'm not sure if it's just the hit or miss quality of the writing (because they can't all be excellent) in comparison to the stories they had for LFR back in 4th edition, or if it's just that I don't love this paladin the way that I loved the wizard I played in those games, but I do find myself missing the chance to play Omen of Halruaa. Also, it does distract from the story when one is riding herd on three twelve year olds. :)
But I quite enjoyed the Agents of SHIELD LARP (which I had to play in as I already have the badge). It let me scratch the itch of 'doing the thing no one else is doing', because I signed up for the Networking division, which basically meant that my job was to be the fixer for everyone else. And literally no one else had opted for that, choosing mostly field ops, Intel, tech, and medical. There were about 40 other players, so the story was big enough that I did not have a clear picture of what was happening, which is the part of live action gaming that most throws me compared to table top. This was the debut session, and it looks like there will be more at future cons, so I look forward to doing this again. I wonder if they'll make anything of the fact that character-me was born in Wakanda?
I also tried out Trail of Cthulhu, which was very simple to play (though I gather not to run) and appealingly tragic and weird. I played an antiques dealer whose college student son had disappeared two years before, supposedly while somehow at a house that had burned down in the 1890s. Driving home one afternoon, I suddenly saw the old house on Hill Street, standing where it no longer was, so I stopped and went in. There, I met a PI who claimed to be hired by my long-dead wife, a young girl who claimed to be the stillborn daughter my wife had died to bring into the world, and a woman who confidently asserted that it was all fine because she was only dreaming. We slowly uncovered a twisting mystery of alternate histories in which I was dead, or a hopeless drunk, or a single father, until we finally tracked down my long lost son, only to discover that he was, indeed, long lost, and that his body was only a vessel for a consciousness that was jumping across alternate realities. Some other NPCs claimed that it was a monster, a worm that was slowly eating through all reality, but for me, it all came down to whether or not I thought that I could reclaim my son from the thing that looked out from his eyes, or if I could only avenge him. I went with option B, after the girl playing the daughter I never had convinced me that now that we knew what had happened to Francis, it was time to move on. As I said, appealingly tragic and weird. It reminded of that shortlived TV series starring Jason Isaacs, Awake
And now, I have to run and eat before I run my 4th edition D&D adventure, the Dreadful Davenport of Dolorous Doom, in which our party of murder hobos must haul a wizard's accursed sofa across town to the dump.